Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on C4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from C2 to C4. A cruel blow: Rat's knight captures our hero's pawn on C4.
our hero claims the enemy knight by landing on C4.
Rat's pawn falls on H3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to G5, and our hero's king takes F2, leaving E1 behind.
Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from F2 to G3. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the king to G4; then rat's king advances from C8 to B8. our hero claims the enemy pawn by landing on G5.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B7.
our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from B7 to A8, and our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the king to D7, and right after that rat's king advances from B8 to A7. our hero captures the enemy pawn: the king leaps from D7 to C7.
Rat sets the king on A8, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to A7. our hero captures the enemy pawn: the king leaps from C6 to C5.
Rat answers by moving the king from A7 to A8, while our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the king to B8.
our hero captures the enemy pawn: the king leaps from B4 to A4.
Rat's king advances from B8 to C7. our hero claims the enemy pawn by landing on A3.
Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the king to A7, while our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the king from A7 to B8, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from B7 to C6. our hero advances the pawn from H6 to H7; then rat sets the king on B6, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to A6, and our hero's queen takes E5, leaving H8 behind. Rat answers by moving the king from A6 to A7, while our hero slides the queen across the board, from E5 to D6.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to B5; then rat's king advances from B7 to C8.
our hero advances the queen from D6 to E7, and right after that rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B6.
From the dark, Rat pushes the king to A8. Mate. our hero's queen on A7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.