Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on D7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from F2 to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E8 to D8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to C8.
With a steady hand, our hero brings the king to E3, and rat's knight advances from C8 to B6. our hero advances the pawn from F3 to F4, while rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D8; then our hero's king takes C5, leaving D4 behind.
Rat answers by moving the king from D8 to D7, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to E8.
A clean strike: our hero's king topples the pawn on C6.
Rat's king advances from E8 to D8. From F5 to G6, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to E5.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D8 to E7; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to H6. Rat gives check with the knight on B8.
A clean strike: our hero's king topples the pawn on C7.
Rat sets the knight on D7, watching every square. our hero gives check with the queen on G7.
From the dark, Rat pushes the king to E6. By taking the knight on D7, our hero drives Rat into check.
Rat answers by moving the king from E6 to F6, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to G6.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's king advances from G6 to G5. By taking the pawn on E5, our hero drives Rat into check.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to F5.
From the dark, Rat pushes the king to H6. And it is checkmate: our hero ends the game on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.