Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on E4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's king advances from E8 to D8. our hero advances the pawn from D2 to D3, and right after that rat sets the pawn on C4, watching every square.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the pawn to E5, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D7 to C5, and our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from C5 to E4.
our hero advances the king from E2 to D3. Rat's knight reaches C5 and threatens our hero's king.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to D7, and our hero's pawn takes A4, leaving A3 behind.
Rat gives check with the knight on E4.
our hero slides the king across the board, from C3 to D3, and right after that with dungeon cunning, Rat brings the pawn to C5. our hero captures the enemy knight: the king leaps from D3 to E4.
Rat's king advances from D7 to C6. our hero claims the enemy pawn by landing on E5.
Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to E8, while our hero's king takes F6, leaving E5 behind.
Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to G5.
Check: our hero tightens the net by bringing the pawn to E6.
Rat's king advances from D7 to D6. our hero advances the pawn from E6 to E7; then rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to D6. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the pawn from C7 to C6. our hero gives check with the queen on D8.
With dungeon cunning, Rat brings the king to E5. our hero captures the enemy pawn: the queen leaps from D8 to A5.
Rat's king advances from E5 to F5. our hero advances the queen from A5 to A6, and right after that rat sets the king on E5, watching every square.
our hero captures the enemy pawn: the queen leaps from A6 to C6.
From the dark, Rat pushes the king to D4, while our hero's queen takes A6, leaving C6 behind. Rat answers by moving the king from D4 to C3, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to D2. our hero gives check with the queen on D6.
Rat's king falls on C2 and tears the pawn from our hero.
our hero advances the pawn from A5 to A6; then rat sets the king on C3, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to B4. our hero's pawn crowns on A8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on C4.
our hero slides the queen across the board, from A8 to A3, and right after that with dungeon cunning, Rat brings the king to B5. our hero delivers the final mate from A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 58 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.