Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on F8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the knight from B8 to D7.
A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to G3, and rat's knight advances from D7 to F6.
A clean strike: our hero's pawn topples the knight on F6.
Rat sets the pawn on C4, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F7 to E8.
From F7, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to E5, while rat's king advances from D7 to C8.
our hero advances the pawn from D2 to D4, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes D2, leaving E3 behind. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
Check from Rat: the pawn plants itself on C3.
From D2 to C3, our hero's king swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the pawn from E5 to E6, while rat sets the king on E7, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
Rat moves the king from E7 to F8 and topples our hero's queen.
our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from C7 to C6. From D5 to C6, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C7, while rat's king advances from G8 to G7.
Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from G6 to H7; then our hero slides the pawn across the board, from H2 to H4. Rat advances to H3 and claims our pawn.
With a steady hand, our hero brings the queen to C6, and rat's king advances from H7 to G7. our hero gives check with the queen on E7.
Rat sets the king on G8, watching every square. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 41 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 11
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.