Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from C6 to B4. A clean strike: our hero's pawn topples the knight on B4.

Rat advances to B4 and claims our pawn.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to D6.

A clean strike: our hero's pawn topples the pawn on B4.

Rat answers by moving the pawn from E7 to E5. From B4 to C5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's pawn topples the pawn on D6.

Rat's pawn advances from E5 to E4. From D6 to C7, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E3, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to D6. our hero gives check with the queen on A6.

Rat answers by moving the king from D6 to E5. A clean strike: our hero's pawn topples the pawn on E3.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to F3, and rat's king advances from F5 to G5.

our hero advances the pawn from G2 to G3, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to G7; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from G6 to G5.

From H4 to G5, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the queen to B7, while rat's king advances from F8 to E8.

our hero advances the pawn from G5 to G6, and rat sets the king on F8, watching every square. And it is checkmate: our hero ends the game on F7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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