Battle chronicle
In the depths of Sewers, Margarita F. faces Rat.
Margarita F. answers with fury: the pawn leaps from C4 to B5 and captures the enemy knight.
In the end, Margarita F. delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, Margarita F.'s pawn swallows Rat's pawn.
Rat answers by moving the pawn from G4 to G3. A clean strike: Margarita F.'s pawn topples the pawn on G3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, Margarita F. brings the pawn to F4, and rat's pawn advances from E7 to E6.
Margarita F. advances the pawn from G3 to G4, while rat sets the knight on C8, watching every square. Without hurry or fear, Margarita F. places the pawn on F5.
From the dark, Rat pushes the king to F7. By taking the pawn on G6, Margarita F. drives Rat into check.
Rat answers by moving the king from F7 to E8, and right after that margarita F. slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to A4.
Promotion: on G8, Margarita F. turns a pawn into a queen.
Rat's king advances from E8 to D7. Margarita F. advances the pawn from C2 to C4, and rat sets the knight on A7, watching every square.
From G7, Margarita F.'s queen forces Rat to defend.
From the dark, Rat pushes the king to C8, and right after that margarita F.'s queen takes B2, leaving G7 behind. Rat answers by moving the king from C8 to D7; then margarita F. slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, Margarita F. brings the queen to G7, and rat's knight advances from A7 to B5.
A clean strike: Margarita F.'s pawn topples the knight on B5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, Margarita F. places the queen on H7. From the dark, Rat pushes the pawn to E5; then margarita F.'s pawn takes G6, leaving G5 behind.
Rat answers by moving the king from D8 to E8, and right after that margarita F. slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D8.
And it is checkmate: Margarita F. ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.