Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from A7 to A8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to B4, and right after that rat's pawn advances from E7 to E6.

our hero advances the pawn from G2 to G3; then rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the king to D8, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from D7 to B6.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to D3; then rat's king advances from C8 to D8.

our hero advances the king from D3 to E4, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D4.

From the dark, Rat pushes the king to D8, while our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the knight from B6 to C8.

our hero captures the enemy pawn: the pawn leaps from D5 to E6.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H4. Rat's pawn falls on H3 and tears the pawn from our hero.

our hero advances the pawn from G3 to G4; then rat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the king on D4.

Rat's king falls on E6 and tears the pawn from our hero.

our hero's king takes E4, leaving D4 behind. On H1, Rat promotes and gains a reinforcing rook.

our hero slides the pawn across the board, from F2 to F4. Rat gives check with the knight on D6.

our hero captures the enemy knight: the pawn leaps from C5 to D6.

Rat's rook advances from H1 to H5. our hero claims the enemy rook by landing on H5.

Rat's pawn falls on D6 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on D6.

Rat answers by moving the king from E6 to D7, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to D5, and right after that rat's king advances from E8 to F8. our hero captures the enemy pawn: the king leaps from D5 to C5.

Rat sets the king on F7, watching every square. our hero gives check with the pawn on G6.

From the dark, Rat pushes the king to F6, and our hero's king takes D5, leaving C5 behind. Rat answers by moving the king from F6 to F5, while our hero slides the king across the board, from D5 to D4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D5; then rat's king advances from F6 to G7.

our hero advances the king from D5 to E6, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F7.

A cruel blow: Rat's king captures our hero's pawn on H5.

our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from H5 to H4, and our hero slides the king across the board, from F7 to G6.

With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to H6, and right after that rat's king advances from G4 to F3.

our hero advances the king from H6 to G5; then rat sets the king on E3, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to D3, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from D3 to C4, while our hero slides the king across the board, from G5 to F6.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the pawn to C7; then rat's king advances from B5 to B6.

our hero advances the pawn from D6 to D7, and right after that rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the king to B5, while our hero's king takes D5, leaving E6 behind. Rat answers by moving the king from B5 to B4, and our hero slides the king across the board, from D5 to D4.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the king to D5, and right after that rat's king advances from B5 to A6.

our hero advances the king from D5 to C6; then rat sets the king on A5, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Rat pushes the king to A6, and our hero's king takes C6, leaving C5 behind. Rat answers by moving the king from A6 to A5, while our hero slides the king across the board, from C6 to C5.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to B4; then rat's king advances from A6 to B7.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on A7, watching every square. our hero captures the enemy pawn: the king leaps from B4 to A3.

From the dark, Rat pushes the king to B6. our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from B6 to A7. our hero gives check with the queen on C7.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the queen to C1, and right after that rat's king advances from A6 to A7.

our hero advances the queen from C1 to C8; then rat sets the king on B6, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the king to A7. From A8, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's queen on A8.

our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Rat brings the king to A7. our hero gives check with the queen on D4.

Rat's king advances from A7 to B8. our hero advances the king from B4 to A5, and right after that rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the queen on B6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 49 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
15 / 13
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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