Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from E6 to D7 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to B8, while our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from E8 to F8.
our hero advances the king from E1 to F1. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the king to F7, and our hero's king takes G1, leaving F1 behind. Rat answers by moving the king from F7 to E8, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to F8. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat's pawn advances from E7 to E6. our hero advances the pawn from F3 to F4, and right after that rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the pawn to C6. our hero claims the enemy pawn by landing on E6.
Rat answers by moving the king from F8 to E8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the knight to D7.
our hero captures the knight on D7 and leaves Rat in check.
Rat's king advances from E8 to F8. our hero advances the pawn from E5 to E6; then rat sets the king on G8, watching every square.
our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to E7.
Rat answers by moving the king from G7 to G8. our hero gives check with the queen on F7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to E7; then rat's pawn advances from G6 to G5.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 5 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.