Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on D7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to F7.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's knight advances from D7 to F6. our hero advances the pawn from G4 to G5, and rat sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to H5. From D3 to E4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to G7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to E6, and rat's knight advances from H5 to G7. our hero advances the pawn from E6 to E7, while rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the knight to E6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the knight from E6 to F8. From E8 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D7. A clean strike: our hero's queen topples the pawn on C7.
Rat's king advances from G8 to F8. From C7 to D7, our hero's queen swallows Rat's knight.
Rat sets the pawn on C4, watching every square. A clean strike: our hero's queen topples the pawn on A4.
From the dark, Rat pushes the king to G7. From A4 to C4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G7 to F8; then our hero slides the queen across the board, from C4 to E4. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to C4, and rat's king advances from G7 to H7. our hero advances the pawn from C4 to C5, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G8 to F7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. And it is checkmate: our hero ends the game on E7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.