Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on C4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to F4. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from F7 to E7; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to F4, and rat's king advances from F6 to F5. our hero advances the pawn from E2 to E3.
Check from Rat: the knight plants itself on F3.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G4; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from F3 to D2, and right after that our hero slides the king across the board, from F2 to E2. Rat moves the knight from D2 to C4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on C4.
Rat's king advances from G4 to H3. our hero advances the pawn from E3 to E4, and rat sets the pawn on E5, watching every square.
A clean strike: our hero's pawn topples the pawn on E5.
From the dark, Rat pushes the king to G3, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G3 to G2; then our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the pawn to G5. Promotion: on E8, our hero turns a pawn into a queen.
Rat's pawn advances from G5 to G4. our hero advances the queen from E8 to G8, while rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G1.
By taking the pawn on G3, our hero drives Rat into check.
Rat answers by moving the king from G1 to H1, and right after that our hero slides the pawn across the board, from H5 to H6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.