Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from F4 to E5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to C3, while rat's knight advances from D7 to F6.
our hero advances the pawn from F2 to F3, and rat sets the knight on D5, watching every square. A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from D5 to B6; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4, and rat's king advances from D8 to E8.
our hero advances the pawn from H4 to H5. Rat advances to H5 and claims our pawn.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to C8; then our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D5, while rat's pawn advances from A5 to A4. From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat moves the king from F7 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the king to F2, and rat's king advances from G6 to G5. our hero advances the king from F2 to F3, while rat sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to F7.
A clean strike: our hero's pawn topples the pawn on H5.
Rat captures the pawn on E5 and puts our hero in check.
our hero slides the king across the board, from F3 to E4. Rat moves the knight from E5 to C6 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to H6. Rat advances to H6 and claims our pawn.
our hero advances the king from E4 to F4, and rat sets the knight on E5, watching every square. A clean strike: our hero's king topples the knight on E5.
From the dark, Rat pushes the king to G6. From E5 to E6, our hero's king swallows Rat's pawn.
Rat answers by moving the king from G6 to H6; then our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the king to G5.
From D7 to C7, our hero's king swallows Rat's pawn.
Rat's king advances from G5 to F5. our hero advances the king from C7 to C6, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to E5.
A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the king from E5 to F6, and right after that our hero slides the king across the board, from C4 to D4. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to C4, while rat's king advances from F5 to F4. our hero advances the pawn from C4 to C5, and rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F5, and right after that our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F5 to E6. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to F6. From C6, our hero's queen forces Rat to defend.
Rat's king advances from F6 to E7. A clean strike: our hero's queen topples the pawn on A4.
Rat sets the king on F6, watching every square. our hero gives check with the queen on C6.
From the dark, Rat pushes the king to F7; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A6, while rat's king advances from F7 to F8.
our hero advances the pawn from A6 to A7, and rat sets the king on F7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7. our hero gives check with the queen on B7.
Rat answers by moving the king from G7 to H8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.