Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on A6 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from E7 to E5. our hero advances the pawn from D2 to D3, and right after that rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from C6 to E7, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from G7 to F7. our hero advances the pawn from E2 to E3; then rat sets the pawn on E4, watching every square.

our hero claims the enemy pawn by landing on E4.

From the dark, Rat pushes the king to F6, and our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from F6 to G7.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to H5.

A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on H5.

Rat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes E4, leaving E3 behind.

Rat's king falls on H5 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from C6 to B8.

our hero advances the king from E3 to D4; then rat sets the king on H3, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Rat pushes the king to G3, and our hero's pawn takes E6, leaving E5 behind. Rat's pawn reaches C6 and threatens our hero's king.

our hero slides the king across the board, from D5 to D6, and right after that with dungeon cunning, Rat brings the king to F4. our hero captures the enemy pawn: the pawn leaps from E6 to D7.

Rat's king advances from F4 to F3. our hero advances the pawn from E4 to E5, and right after that rat sets the knight on A6, watching every square.

our hero's pawn crowns on D8 and becomes a queen.

From the dark, Rat pushes the king to E4, while our hero's queen takes B6, leaving D8 behind. Rat answers by moving the king from E4 to E3.

our hero captures the enemy knight: the queen leaps from B6 to A6.

With dungeon cunning, Rat brings the king to F4. our hero claims the enemy pawn by landing on C6.

Rat's king advances from F4 to G4. our hero advances the pawn from E5 to E6; then rat sets the king on H3, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to H2. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from H2 to G1, while our hero slides the queen across the board, from E8 to E2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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