Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on G2 and defeats Rat's queen!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the knight on H3. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes F3, leaving F2 behind.

Rat answers by moving the pawn from A3 to A2, while our hero slides the pawn across the board, from G2 to G4. On A1, Rat promotes and gains a reinforcing queen.

With a steady hand, our hero brings the king to F2. Rat's queen reaches D4 and threatens our hero's king.

our hero advances the king from F2 to G3, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the pawn to C4, while our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the queen from D4 to D1.

our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Check from Rat: the queen plants itself on B3.

With a steady hand, our hero brings the king to H4, and right after that rat's queen advances from B3 to D3. our hero advances the knight from H3 to F4; then rat sets the queen on E4, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to D8, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the queen from E4 to D4. Check: our hero tightens the net by bringing the pawn to E7.

Rat's king falls on E7 and tears the pawn from our hero.

With a steady hand, our hero brings the king to G3; then rat's king advances from E7 to D6. our hero claims the enemy pawn by landing on G6.

Rat sets the queen on D2, watching every square, and without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the pawn to C3, while our hero's king takes H5, leaving H4 behind.

Rat answers by moving the pawn from A4 to A3, and our hero slides the knight across the board, from G6 to H4. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the pawn to G6. Rat's queen reaches E2 and threatens our hero's king.

our hero advances the king from H5 to H6. Check from Rat: the queen plants itself on E3.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the queen to E4, and our hero's knight takes G2, leaving H4 behind.

Rat answers by moving the pawn from C3 to C2, while our hero slides the knight across the board, from G2 to E1. With dungeon cunning, Rat brings the pawn to D6.

our hero captures the enemy pawn: the knight leaps from E1 to C2.

Rat gives check with the queen on H1.

our hero advances the king from H7 to G8, and right after that rat sets the king on E4, watching every square. our hero captures the enemy pawn: the knight leaps from C2 to A3.

From the dark, Rat pushes the queen to F1, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E4 to E5, and our hero slides the king across the board, from G8 to H8.

Rat's queen reaches H1 and threatens our hero's king.

With a steady hand, our hero brings the king to G8, and right after that rat's queen advances from H1 to A1. our hero advances the knight from A3 to B5.

A cruel blow: Rat's pawn captures our hero's knight on B5.

Without hurry or fear, our hero places the king on H7. Rat's queen reaches H1 and threatens our hero's king.

our hero's king takes G8, leaving H7 behind. Rat answers by moving the queen from H1 to H5, while our hero slides the king across the board, from G8 to F8.

With dungeon cunning, Rat brings the queen to G5. our hero's pawn crowns on G8 and becomes a queen.

Rat's queen advances from G5 to G2. our hero claims the enemy queen by landing on G2.

Rat sets the pawn on C5, watching every square. From B2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on B5.

Rat answers by moving the king from E6 to D5. our hero gives check with the queen on B7.

With dungeon cunning, Rat brings the king to C4. With a steady hand, our hero brings the queen to D7, and right after that rat's king advances from C4 to D3.

our hero captures the pawn on D6 and leaves Rat in check.

Rat sets the king on E3, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to F4. From D6, our hero's queen forces Rat to defend.

Rat answers by moving the king from F4 to G5. Check: our hero tightens the net by bringing the queen to E7.

With dungeon cunning, Rat brings the king to F4. our hero gives check with the queen on D6.

Rat's king advances from F4 to F5. our hero advances the king from F8 to E7, and right after that rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to H5, while our hero's king takes F5, leaving E6 behind.

Rat answers by moving the king from H5 to H4, and our hero slides the queen across the board, from D6 to D3. With dungeon cunning, Rat brings the king to H5.

With a steady hand, our hero brings the king to F4, and right after that rat's king advances from H5 to H6. our hero advances the queen from D3 to D5; then rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to D6.

Rat answers by moving the king from H6 to H5, while our hero slides the king across the board, from F5 to F4. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the queen to D3; then rat's king advances from H4 to H5. our hero advances the king from F4 to G3, and right after that rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to G7, while our hero's queen takes D6, leaving D3 behind.

Rat answers by moving the king from G7 to H8, and our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to H7.

our hero gives check with the queen on D7.

Rat's king advances from H7 to H8. our hero advances the king from G5 to G6; then rat sets the king on G8, watching every square.

our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 2 s
Moves
121
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 4
First capture
move 7

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (121 moves) lasted longer than 89% of the games on this floor.

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