Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from E2 to F1 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to G4, and rat's pawn advances from C5 to C4. our hero advances the pawn from F2 to F4, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the pawn to C5.

A clean strike: our hero's pawn topples the pawn on G6.

Rat answers by moving the pawn from D7 to D6. Check: our hero tightens the net by bringing the pawn to G7.

With dungeon cunning, Rat brings the king to F7. Promotion: on G8, our hero turns a pawn into a queen.

Rat advances to G8 and claims our queen.

our hero advances the knight from G1 to H3, and rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the pawn to A2, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the knight across the board, from H3 to F4.

Rat's pawn crowns on A1 and a hostile queen is born.

With a steady hand, our hero brings the king to E2, and rat's queen advances from A1 to A4. A clean strike: our hero's knight topples the pawn on E6.

Rat sets the queen on A1, watching every square. From E6 to C7, our hero's knight swallows Rat's pawn.

Rat gives check with the queen on F1.

A clean strike: our hero's king topples the queen on F1.

Rat answers by moving the king from G8 to F8. From C7 to D5, our hero's knight swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to B6, while rat's pawn advances from C4 to C3.

From B6 to A4, our hero's knight swallows Rat's pawn.

Rat moves the pawn from C3 to D2 and topples our hero's pawn.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to G7. From E2 to D2, our hero's king swallows Rat's pawn.

Rat answers by moving the king from G7 to H6. A clean strike: our hero's knight topples the pawn on C5.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to G7, and rat's king advances from G5 to H5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the knight on E4. From the dark, Rat pushes the king to H5.

our hero gives check with the knight on G3.

Rat answers by moving the king from H5 to H6, and right after that our hero slides the king across the board, from D2 to E3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
49
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 10
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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