Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on G6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the knight to H3. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero advances the pawn from E2 to E4. On B1, Rat promotes and gains a reinforcing bishop.

Without hurry or fear, our hero places the king on D1. A cruel blow: Rat's bishop captures our hero's pawn on A2.

our hero's king takes C2, leaving D1 behind. Check from Rat: the knight plants itself on D4.

our hero slides the king across the board, from C2 to B2; then with dungeon cunning, Rat brings the bishop to F7. With a steady hand, our hero brings the pawn to E5, and right after that rat's bishop advances from F7 to E6.

our hero advances the knight from H3 to G5; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the bishop to A2, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the bishop from A2 to G8, while our hero slides the pawn across the board, from G2 to G4.

Check from Rat: the pawn plants itself on A3.

our hero captures the enemy pawn: the king leaps from B2 to A3.

Rat's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on C4.

Rat sets the knight on C6, watching every square, and without hurry or fear, our hero places the pawn on H5. A cruel blow: Rat's pawn captures our hero's pawn on H5.

our hero claims the enemy pawn by landing on H5.

Rat's knight falls on E5 and tears the pawn from our hero.

our hero slides the pawn across the board, from H5 to H6; then with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H7, and right after that rat's pawn advances from D7 to D6.

our hero's pawn crowns on H8 and becomes a queen.

Rat sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Rat pushes the knight to G6. our hero gives check with the queen on H6.

Rat answers by moving the king from F8 to E8. our hero captures the knight on G6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to D7. our hero captures the enemy bishop: the queen leaps from G6 to G8.

Rat's pawn advances from E7 to E6. our hero captures the pawn on E6 and leaves Rat in check.

Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to C5, while our hero's pawn takes E7, leaving E6 behind.

Rat answers by moving the king from C5 to B6. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the knight to E4, and right after that rat's king advances from B6 to A5.

our hero advances the knight from E4 to C3; then rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the queen on C6.

From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the queen leaps from C6 to C4.

Rat answers by moving the king from A5 to B6, while our hero slides the queen across the board, from G7 to G5. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the queen to C6; then rat's king advances from A7 to B8. our hero advances the queen from G5 to G7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
12 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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