Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its king to G6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from E7 to E5. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square; then without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from F8 to E8. A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5, and rat's pawn advances from E5 to E4.
our hero advances the pawn from C4 to C5, while rat sets the knight on F8, watching every square. our hero gives check with the bishop on F6.
From the dark, Rat pushes the king to C8; then our hero's bishop takes G7, leaving F6 behind. Rat answers by moving the knight from F8 to D7, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to H4. Rat advances to C5 and claims our pawn.
our hero advances the bishop from G7 to F8, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the bishop on E7.
From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from B6 to D5.
A clean strike: our hero's pawn topples the pawn on G6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the bishop to F8, and rat's king advances from C8 to D7.
our hero advances the pawn from G6 to G7, while rat sets the king on E8, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to E3. Check: our hero tightens the net by bringing the queen to G6.
Rat answers by moving the king from E8 to D8. From G6 to C6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E7. By taking the knight on E7, our hero drives Rat into check.
Rat advances to E7 and claims our bishop.
By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on E8, watching every square. our hero gives check with the queen on C8.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from E7 to D6; then our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to D5. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from D5 to E5. our hero advances the queen from G8 to G4, while rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to F7.
our hero gives check with the queen on G6.
Rat advances to G6 and claims our queen.
From C6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to F6, while rat's king advances from H7 to G8.
our hero advances the pawn from G3 to G4, and rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G6, leaving G5 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 9 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.