Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from A3 to B4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3.

A cruel blow: Rat's pawn captures our hero's pawn on D3.

our hero claims the enemy pawn by landing on D3.

From the dark, Rat pushes the pawn to E5, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero advances the king from E1 to D2, and right after that rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F7 to E6.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

With dungeon cunning, Rat brings the pawn to D5. our hero captures the pawn on D5 and leaves Rat in check.

Rat's king falls on D5 and tears the pawn from our hero.

our hero advances the pawn from G5 to G6; then rat sets the knight on B4, watching every square. our hero claims the enemy knight by landing on B4.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D5 to E6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. From D8, our hero's queen forces Rat to defend.

Rat's king advances from D6 to E5. our hero captures the pawn on C7 and leaves Rat in check.

Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to F7.

our hero claims the enemy pawn by landing on D4.

Rat answers by moving the king from F7 to F8. Check: our hero tightens the net by bringing the queen to F4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from A4 to A3.

our hero advances the pawn from G5 to G6; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to E7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from E7 to D7, while our hero slides the queen across the board, from F4 to F6. With dungeon cunning, Rat brings the king to C7.

Check: our hero tightens the net by bringing the queen to G7.

Rat's king advances from C7 to B8. And it is checkmate: our hero ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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