Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on C5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to A8.
our hero claims the enemy pawn by landing on G4.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from F7 to G7. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F8, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to C3; then rat's king advances from F8 to F7. our hero advances the pawn from A2 to A3, and right after that rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to D7, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to B8.
With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E7 to F8. our hero advances the pawn from H4 to H5; then rat sets the knight on A6, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to E8, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from A6 to B4.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to D7. our hero gives check with the queen on G7.
Rat's king advances from D7 to D8. our hero claims the enemy pawn by landing on E5.
Rat sets the knight on A6, watching every square, and without hurry or fear, our hero places the pawn on G6. A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero claims the enemy knight by landing on C5.
Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from D8 to C8. our hero advances the pawn from E6 to E7; then rat sets the king on B7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to A6, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from A6 to B7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the queen to B8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.