Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on D3.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero advances the pawn from E2 to E4, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on E2.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to G3, and right after that rat's knight advances from F8 to D7.

our hero advances the pawn from D2 to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.

Without hurry or fear, our hero places the pawn on C4. Check from Rat: the pawn plants itself on D3.

our hero captures the enemy pawn: the king leaps from E2 to D3.

Rat gives check with the knight on E5.

our hero slides the king across the board, from D3 to E2, and right after that with dungeon cunning, Rat brings the knight to D3. our hero captures the enemy knight: the king leaps from E2 to D3.

On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from D3 to D2. Rat gives check with the queen on B2.

Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to D8, while our hero's king takes E1, leaving D1 behind.

Check from Rat: the queen plants itself on B1.

our hero slides the king across the board, from E1 to E2; then with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to E3.

Rat's queen falls on A2 and tears the pawn from our hero.

our hero advances the pawn from C4 to C5. Check from Rat: the queen plants itself on B3.

Without hurry or fear, our hero places the king on D4. Rat gives check with the queen on B2.

our hero's king takes E3, leaving D4 behind. A cruel blow: Rat's queen captures our hero's pawn on H2.

our hero slides the pawn across the board, from F4 to F5. Check from Rat: the queen plants itself on G1.

With a steady hand, our hero brings the king to D3. Rat gives check with the queen on F1.

our hero advances the king from D3 to D4, and right after that rat sets the queen on H3, watching every square. Without hurry or fear, our hero places the pawn on F6.

From the dark, Rat pushes the pawn to A2. our hero claims the enemy pawn by landing on E7.

Rat answers by moving the queen from H3 to G2, and our hero slides the pawn across the board, from E4 to E5. Rat's queen reaches F2 and threatens our hero's king.

With a steady hand, our hero brings the king to C4. Check from Rat: the queen plants itself on C2.

our hero advances the king from C4 to B4. Rat gives check with the queen on D2.

Without hurry or fear, our hero places the king on A4. Rat's queen reaches D4 and threatens our hero's king.

our hero's king takes A5, leaving A4 behind. Mate. Rat closes the net and our hero falls on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 53 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
3 / 4
Material captured (hero / opponent)
5 / 4
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 40% of the games on this floor.

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