Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival pawn on G5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E6; then our hero's king takes E2, leaving E1 behind.

Rat answers by moving the king from D8 to E7, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to F4, while rat's knight advances from D7 to B8. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C4, watching every square; then without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes H3, leaving H2 behind.

Rat moves the pawn from G4 to H3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on H3.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the king to F3, and rat's king advances from F6 to G7.

our hero advances the king from F3 to G4, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on G5.

From the dark, Rat pushes the knight to C5; then our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the knight to B7. Check: our hero tightens the net by bringing the pawn to H6.

Rat's king advances from G7 to F8. our hero gives check with the pawn on G7.

Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the knight to D6.

our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 35 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
3 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 14% of the games on this floor.

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