Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on E4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to A7, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from E7 to E6, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the pawn to G4, and right after that rat's pawn advances from C7 to C6.

our hero advances the pawn from H4 to H5; then rat sets the pawn on E5, watching every square. our hero claims the enemy pawn by landing on G6.

From the dark, Rat pushes the pawn to D6, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from E5 to E4.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to D5, while our hero's pawn takes G6, leaving G5 behind.

Rat's knight falls on C3 and tears the pawn from our hero.

our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the queen to H8, and right after that rat's pawn advances from D6 to D5.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the knight on B1, watching every square, while without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to D4.

our hero gives check with the queen on G7.

Rat answers by moving the king from D7 to D6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to D2.

With a steady hand, our hero brings the pawn to F4. Rat's knight reaches E4 and threatens our hero's king.

our hero advances the king from F2 to F3. Check from Rat: the knight plants itself on G5.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat answers by moving the knight from G5 to E4. our hero captures the pawn on D4 and leaves Rat in check.

With dungeon cunning, Rat brings the king to C7. our hero claims the enemy knight by landing on E4.

Rat's king advances from C7 to D6. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on C7, watching every square. our hero gives check with the queen on E5.

From the dark, Rat pushes the king to B7. From E7, our hero's queen forces Rat to defend.

Rat answers by moving the king from B7 to A6, while our hero slides the queen across the board, from E7 to D7. With dungeon cunning, Rat brings the pawn to C5.

our hero captures the enemy pawn: the queen leaps from E5 to C5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 33 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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