Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its queen to E6 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from E7 to E5. our hero advances the pawn from C2 to C4; then rat sets the knight on A7, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to D6, and our hero's pawn takes G4, leaving G2 behind.

Rat answers by moving the pawn from D6 to D5. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to E3; then rat's king advances from E7 to F7.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the king to D6, while our hero's pawn takes E4, leaving E3 behind. Rat answers by moving the pawn from C5 to C4.

our hero captures the pawn on E5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's pawn on E5.

From D4, our hero's pawn forces Rat to defend.

Rat's king falls on E4 and tears the pawn from our hero.

our hero advances the pawn from D5 to D6; then rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to C6, and our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from E4 to F5, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to A3; then rat's king advances from F5 to E6.

our hero advances the pawn from C5 to C6, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to E6. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the pawn from C4 to C3. our hero captures the enemy knight: the queen leaps from C8 to D8.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to G8, and right after that rat's king advances from D6 to C5.

our hero captures the enemy pawn: the queen leaps from G8 to G6.

Rat sets the pawn on C2, watching every square, while without hurry or fear, our hero places the queen on E6. On C1, Rat promotes and gains a reinforcing queen.

our hero's king takes E2, leaving E1 behind. A cruel blow: Rat's queen captures our hero's pawn on A3.

our hero slides the pawn across the board, from G5 to G6, and right after that with dungeon cunning, Rat brings the queen to B3. our hero's pawn crowns on D8 and becomes a queen.

Rat's queen advances from B3 to A3. our hero advances the queen from D8 to E8. Rat's queen reaches B2 and threatens our hero's king.

Without hurry or fear, our hero places the king on F3. Check from Rat: the queen plants itself on E2.

our hero's king takes F4, leaving F3 behind. Rat gives check with the queen on F2.

our hero slides the king across the board, from F4 to E4. Rat's queen reaches H4 and threatens our hero's king.

With a steady hand, our hero brings the king to E5. Check from Rat: the queen plants itself on H8.

our hero advances the king from E5 to F5. Rat gives check with the queen on H3.

Without hurry or fear, our hero places the king on F6. Rat's queen reaches F1 and threatens our hero's king.

our hero's king takes E7, leaving F6 behind. Rat answers by moving the queen from F1 to C4, while our hero slides the pawn across the board, from G6 to G7.

After toppling the queen on E6, Rat threatens our hero's king.

our hero captures the enemy queen: the king leaps from E7 to E6.

Rat's king advances from C5 to B4. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on C3, watching every square, and without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to B3.

our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from B3 to A2, and our hero slides the queen across the board, from A5 to B5. With dungeon cunning, Rat brings the king to A3.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from A3 to A2. our hero advances the pawn from A5 to A6; then rat sets the king on A3, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to A2. Mate. our hero's queen on A8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 13 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
18 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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