Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on B8 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3; then rat's king advances from E8 to F8.

our hero claims the enemy pawn by landing on C4.

Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E7, while our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the knight from C6 to B8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from B8 to A6. our hero advances the pawn from F4 to F5; then rat sets the king on F7, watching every square.

our hero captures the pawn on G6 and leaves Rat in check.

From the dark, Rat pushes the king to E8, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E8 to E7.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to F6. From G5, our hero's pawn forces Rat to defend.

Rat's king advances from F6 to E7. our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to B8. our hero claims the enemy knight by landing on B8.

Rat answers by moving the pawn from A5 to A4. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the queen to G6, and right after that rat's pawn advances from D6 to D5.

our hero captures the enemy pawn: the pawn leaps from E4 to D5.

Rat sets the pawn on E5, watching every square. Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to F8, and our hero's queen takes H7, leaving G6 behind. Rat answers by moving the king from F8 to E8.

Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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