Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival queen on G1.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to E5.

our hero advances the pawn from F2 to F4; then rat sets the king on E6, watching every square. our hero claims the enemy knight by landing on E5.

Rat's king falls on E5 and tears the pawn from our hero.

our hero's pawn takes H4, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero slides the king across the board, from E1 to F2, and right after that with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3.

A cruel blow: Rat's king captures our hero's pawn on E4.

our hero advances the king from F2 to G2, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on H2.

From the dark, Rat pushes the pawn to C5, while our hero's king takes G2, leaving H2 behind. Rat answers by moving the pawn from C7 to C6, and our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to H2. On B1, Rat promotes and gains a reinforcing queen.

our hero advances the king from H2 to G2; then rat sets the queen on C1, watching every square. Without hurry or fear, our hero places the king on H2.

From the dark, Rat pushes the king to F5, and our hero's pawn takes D4, leaving D2 behind. Rat's queen reaches B2 and threatens our hero's king.

our hero slides the king across the board, from H2 to H1, and right after that with dungeon cunning, Rat brings the queen to B4. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

A cruel blow: Rat's queen captures our hero's pawn on C5.

our hero advances the pawn from H4 to H5, and right after that rat sets the queen on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

From the dark, Rat pushes the queen to E5, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from F5 to F6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the queen to A5. our hero claims the enemy pawn by landing on G4.

Check from Rat: the queen plants itself on D5.

our hero advances the king from H1 to H2. Rat gives check with the queen on D2.

Without hurry or fear, our hero places the king on H3. Rat's queen falls on C3 and tears the pawn from our hero.

our hero's queen takes G8, leaving G4 behind. Rat answers by moving the queen from C3 to F3, while our hero slides the queen across the board, from G8 to H7.

Rat gives check with the queen on F5.

With a steady hand, our hero brings the king to G2; then rat's queen advances from F5 to C5. our hero advances the queen from H7 to C7, and right after that rat sets the queen on B4, watching every square.

our hero captures the enemy pawn: the queen leaps from C7 to C6.

From the dark, Rat pushes the queen to B1. our hero claims the enemy pawn by landing on C4.

Rat's queen reaches G1 and threatens our hero's king.

our hero captures the enemy queen: the king leaps from G2 to G1.

With dungeon cunning, Rat brings the king to E5. our hero claims the enemy pawn by landing on A4.

Rat's king advances from E5 to D5. Check: our hero tightens the net by bringing the queen to A5.

Rat sets the king on D6, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to C5. From E7, our hero's queen forces Rat to defend.

Rat answers by moving the king from C5 to B5, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A4.

With a steady hand, our hero brings the pawn to G5; then rat's king advances from A4 to B5. our hero advances the pawn from G5 to G6, and right after that rat sets the king on A5, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the pawn from E6 to E5. From G6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the queen to H4, and right after that rat's king advances from B5 to A5.

our hero advances the queen from G6 to H6; then rat sets the king on B5, watching every square. Without hurry or fear, our hero places the queen on H5.

From the dark, Rat pushes the king to A5. our hero captures the pawn on E5 and leaves Rat in check.

Rat answers by moving the king from A5 to A6, while our hero slides the queen across the board, from E5 to E7. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the queen to H5; then rat's king advances from B6 to C6. Check: our hero tightens the net by bringing the queen to H6.

Rat sets the king on D5, watching every square, and without hurry or fear, our hero places the queen on H4. From the dark, Rat pushes the king to C5, while our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from C5 to D5, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from E5 to D5. our hero advances the pawn from A6 to A7; then rat sets the king on C5, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to B5. And it is checkmate: our hero ends the game on D5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 42 s
Moves
109
How it ended
checkmate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 5
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (109 moves) lasted longer than 85% of the games on this floor.

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