Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival rook on B1.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to F6. our hero advances the pawn from D2 to D3; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to F4. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy knight by landing on E5.

On B1, Rat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E8, while our hero's pawn takes H3, leaving H2 behind.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to E6, and right after that rat's rook advances from B1 to A1.

our hero advances the pawn from C2 to C4; then rat sets the rook on F1, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the rook to H1, and our hero's king takes C2, leaving D2 behind. Rat answers by moving the rook from H1 to B1.

our hero claims the enemy rook by landing on B1.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to C2; then rat's king advances from F8 to E8.

our hero advances the king from C2 to B3, and right after that rat sets the king on D8, watching every square. our hero captures the enemy pawn: the king leaps from B3 to A3.

From the dark, Rat pushes the king to C8, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from G3 to G4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from E8 to F8.

our hero advances the pawn from A2 to A3; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to D8, and our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to B4; then rat's king advances from B7 to A8.

our hero advances the king from B4 to A4, and right after that rat sets the king on B7, watching every square. our hero gives check with the pawn on A6.

From the dark, Rat pushes the king to A7, while our hero's king takes A5, leaving A4 behind. Rat answers by moving the king from A7 to B8.

Check: our hero tightens the net by bringing the pawn to A7.

With dungeon cunning, Rat brings the king to C8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 20 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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