Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's rook on H5.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the knight from C6 to E5.
From B2 to E5, our hero's bishop swallows Rat's knight.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's bishop topples the pawn on C7.
Rat's pawn advances from A5 to A4. our hero advances the pawn from G2 to G4, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to G5. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F7 to E8; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from E8 to F7. A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the bishop on D8. From the dark, Rat pushes the king to G7; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the pawn to D5.
our hero gives check with the rook on B7.
Rat's king advances from G7 to G8. From E4 to D5, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the pawn to G7.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes D6, leaving D5 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Rat brings the pawn to E3. From F2 to E3, our hero's pawn swallows Rat's pawn.
Rat's king advances from G8 to H7. our hero advances the bishop from D8 to F6, while rat sets the king on H6, watching every square.
Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G6; then our hero's queen takes F8, leaving D8 behind. Rat answers by moving the king from G6 to H6, and right after that our hero slides the rook across the board, from B7 to B5.
With dungeon cunning, Rat brings the king to G6. From G5, our hero's rook forces Rat to defend.
Rat's king advances from G6 to H7. Check: our hero tightens the net by bringing the rook to H5.
Rat sets the king on G6, watching every square; then without hurry or fear, our hero places the pawn on G5. Rat advances to H5 and claims our rook.
From H8, our hero's queen forces Rat to defend.
Rat answers by moving the king from H5 to G4; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the king to F3.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from F3 to G2. Mate. our hero's queen on D5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 39 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.