Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's king captures our hero's queen on D5.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from F8 to F7. our hero advances the pawn from C2 to C3, while rat sets the knight on D5, watching every square.

From E4 to D5, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C6.

Rat answers by moving the pawn from E5 to E4, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E3.

A clean strike: our hero's pawn topples the pawn on E3.

Rat's king advances from F7 to E7. our hero advances the pawn from E3 to E4, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from C8 to B8; then our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to A8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from A8 to A7. our hero advances the queen from E8 to C8, while rat sets the king on B6, watching every square.

From B7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C5. Check: our hero tightens the net by bringing the queen to B5.

Rat answers by moving the king from C5 to D6. our hero gives check with the queen on D5.

Rat moves the king from D6 to D5 and topples our hero's queen.

With a steady hand, our hero brings the pawn to A3. Rat advances to C6 and claims our pawn.

our hero advances the king from E1 to D1, and rat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on C1.

From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from D6 to D7; then our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to C6. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from C6 to B7. our hero advances the pawn from C4 to C5, while rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to B8; then our hero's king takes D2, leaving C1 behind.

Rat answers by moving the king from B8 to A8, and right after that our hero slides the king across the board, from D2 to E3. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the king to F4, while rat's king advances from B8 to A8. our hero advances the king from F4 to E5, and rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to A6. From F6 to G6, our hero's king swallows Rat's pawn.

Rat answers by moving the king from A6 to B6; then our hero slides the pawn across the board, from C3 to C4. Rat advances to C6 and claims our pawn.

With a steady hand, our hero brings the king to H7, and rat's king advances from C6 to D7. our hero advances the pawn from G5 to G6, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D6.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from D6 to C6, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to C5.

With a steady hand, our hero brings the pawn to G6, while rat's king advances from C5 to C6. our hero advances the queen from G8 to C8, and rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C5. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from B6 to A7. From F7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B6. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 10 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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