Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from B1 to A2 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to D3, while rat's knight advances from D7 to B6.

our hero advances the pawn from F2 to F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

From the dark, Rat pushes the pawn to C3, and right after that our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the knight to A8. With a steady hand, our hero brings the pawn to H4, and rat's knight advances from A8 to B6.

our hero advances the pawn from A3 to A4, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on A3.

From the dark, Rat pushes the pawn to G5. A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the knight from B6 to C4 and topples our hero's pawn.

With a steady hand, our hero brings the king to C1, while rat's knight advances from C4 to B6. our hero advances the pawn from E2 to E4, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the knight from B6 to A8; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to B1, and rat's pawn advances from C5 to C4. our hero advances the king from B1 to A2, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to E6.

A clean strike: our hero's pawn topples the pawn on E6.

Rat answers by moving the knight from A8 to C7. our hero gives check with the pawn on E7.

Rat moves the king from F8 to E7 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G7, while rat's knight advances from C7 to D5. Promotion: on G8, our hero turns a pawn into a queen.

Rat's knight reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the knight to A2. From B1 to A2, our hero's king swallows Rat's knight.

Rat answers by moving the king from E7 to D7. A clean strike: our hero's queen topples the pawn on C4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to E4, and rat's king advances from E7 to E6.

our hero advances the queen from E4 to E3, while rat sets the king on D7, watching every square. From E3 to C3, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to E8; then our hero's queen takes E3, leaving C3 behind. Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C5, while rat's king advances from G7 to G8.

our hero advances the pawn from C5 to C6, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to H7. Promotion: on C8, our hero turns a pawn into a queen.

Rat answers by moving the king from H7 to G7; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the queen to E8, and rat's king advances from F6 to G7. our hero advances the pawn from E6 to E7, while rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to G7.

Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7, and right after that our hero slides the queen across the board, from D8 to D6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the queen to F3, while rat's king advances from G7 to H7. Mate. our hero's queen on G6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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