Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on F6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F2 to F3. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E4; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F8, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to E5; then rat's knight advances from D7 to F6. our hero claims the enemy knight by landing on F6.
Rat's pawn falls on F6 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the pawn to C6, while our hero's king takes D1, leaving C1 behind.
Rat answers by moving the king from F8 to F7, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E6 to F7. our hero advances the king from C1 to B1; then rat sets the pawn on G5, watching every square.
our hero claims the enemy pawn by landing on G5.
Rat's pawn falls on G5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat answers by moving the king from F7 to G7, while our hero slides the king across the board, from B1 to B2. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on D4.
Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the king on C3. A cruel blow: Rat's king captures our hero's pawn on G5.
our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from G5 to F6, and our hero slides the king across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G7.
our hero claims the enemy pawn by landing on C6.
Rat's king advances from G7 to F7. our hero advances the king from C6 to B5; then rat sets the king on E8, watching every square.
our hero claims the enemy pawn by landing on A5.
From the dark, Rat pushes the king to D8, and our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the king from D8 to C7, while our hero slides the king across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to A4; then rat's king advances from C8 to D7.
our hero advances the king from A6 to B7, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to D6, while our hero's pawn takes A4, leaving A2 behind. Rat answers by moving the king from D6 to E5, and our hero slides the king across the board, from B7 to C6.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to D6, and right after that rat's king advances from F5 to G6.
our hero advances the king from D6 to E6; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to G4, and our hero's king takes E4, leaving E5 behind. Rat answers by moving the king from G4 to H5, while our hero slides the king across the board, from E4 to F4.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to F3; then rat's king advances from H4 to H3.
our hero advances the king from F3 to F2, and right after that rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the king to G5, while our hero's king takes G3, leaving G2 behind. Rat answers by moving the king from G5 to H6, and our hero slides the king across the board, from G3 to H4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G5, and right after that rat's king advances from G7 to F8.
our hero advances the king from G5 to F6; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Rat pushes the king to H8, and our hero's king takes H6, leaving G6 behind. Rat answers by moving the king from H8 to G8, while our hero slides the king across the board, from H6 to G6.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F6; then rat's king advances from F8 to E8.
our hero advances the pawn from D5 to D6, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to C8, while our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from C8 to D8, and our hero slides the pawn across the board, from D6 to D7.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from C7 to B8.
our hero advances the king from E6 to D6; then rat sets the king on A8, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Rat pushes the king to A7, and our hero's king takes B5, leaving C6 behind. Rat answers by moving the king from A7 to B8, while our hero slides the king across the board, from B5 to B6.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to A7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 32 s
- Moves
- 115
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (115 moves) lasted longer than 87% of the games on this floor.