Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's knight captures our hero's bishop on C5.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

Rat answers by moving the knight from D7 to E5. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to E4; then rat's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on G3.

Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on C4. Check from Rat: the knight plants itself on D3.

our hero's king takes D2, leaving E1 behind. Rat's knight falls on C5 and tears the bishop from our hero.

our hero slides the king across the board, from D2 to C3; then with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from D8 to C8.

our hero advances the king from C3 to D4; then rat sets the knight on A6, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the pawn to A4, and our hero's king takes D4, leaving E4 behind. Check from Rat: the pawn plants itself on C5.

our hero slides the king across the board, from D4 to C3, and right after that with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to B3; then rat's king advances from C8 to D7.

our hero claims the enemy pawn by landing on A3.

Rat sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to B7, while our hero's king takes A4, leaving A3 behind.

Rat answers by moving the knight from A6 to B4, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to B6.

With a steady hand, our hero brings the king to B3, and right after that rat's knight advances from B4 to D3. our hero advances the king from B3 to C3; then rat sets the knight on C1, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to C6. our hero captures the enemy knight: the king leaps from C2 to C1.

Rat answers by moving the king from C6 to D7, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the king to B3; then rat's king advances from C6 to D7. our hero advances the king from B3 to A4, and right after that rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to B7, while our hero's king takes C3, leaving B3 behind.

Rat answers by moving the king from B7 to A6, and our hero slides the king across the board, from C3 to D3. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to E4, and right after that rat's king advances from B7 to C8. our hero advances the king from E4 to D3; then rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to D8, and our hero's king takes B3, leaving C3 behind.

Rat answers by moving the king from D8 to E8, while our hero slides the king across the board, from B3 to A4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the king to A5; then rat's king advances from F7 to G7. our hero advances the king from A5 to B6, and right after that rat sets the king on H8, watching every square.

our hero captures the enemy pawn: the king leaps from B6 to C6.

From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from G7 to F8, and our hero slides the king across the board, from C5 to D6. With dungeon cunning, Rat brings the king to G8.

our hero claims the enemy pawn by landing on E6.

Rat's king advances from G8 to H7. our hero advances the pawn from C4 to C5; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8, and our hero's king takes F6, leaving E6 behind.

Rat answers by moving the king from G8 to F8. our hero claims the enemy pawn by landing on G6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E6; then rat's king advances from G8 to F8.

our hero advances the king from G6 to H7, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to F8, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from F8 to E7, and our hero slides the king across the board, from H7 to G7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E7, and right after that rat's king advances from E8 to D7.

our hero advances the king from G7 to F6. A cruel blow: Rat's king captures our hero's pawn on C7.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B6, and our hero's king takes E6, leaving F6 behind.

Rat answers by moving the king from B6 to B7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Rat brings the king to C7. our hero gives check with the queen on E7.

Rat's king advances from C7 to C8. From E8, our hero's queen forces Rat to defend.

Rat sets the king on B7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to B6, while our hero's queen takes G5, leaving G8 behind. Rat answers by moving the king from B6 to A6, and our hero slides the king across the board, from E6 to D6.

With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from A7 to A6. our hero advances the king from D6 to C5; then rat sets the king on A5, watching every square.

From D2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A6. our hero delivers the final mate from A2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
121
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (121 moves) lasted longer than 89% of the games on this floor.

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