Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival rook on C1.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Slug's pawn falls on C2 and tears the pawn from our hero.
our hero's bishop takes A3, leaving C1 behind. Slug answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the pawn to G3; then slug's bishop advances from E4 to H7.
our hero advances the bishop from A3 to B2, and right after that slug sets the bishop on G6, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Slug pushes the king to F8. our hero claims the enemy pawn by landing on G4.
Slug answers by moving the pawn from F7 to F5. our hero captures the enemy pawn: the pawn leaps from G4 to F5.
With dungeon cunning, Slug brings the bishop to F7. With a steady hand, our hero brings the knight to H3, and right after that slug's king advances from F8 to G7.
our hero advances the knight from H3 to F4; then slug sets the pawn on D4, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Slug pushes the pawn to B3. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
On C1, Slug promotes and gains a reinforcing rook.
our hero claims the enemy rook by landing on C1.
With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the pawn to G4; then slug's king advances from F6 to G5.
our hero advances the knight from F4 to H5. Slug's bishop falls on B3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Slug pushes the bishop to A4. our hero claims the enemy pawn by landing on B6.
Slug answers by moving the bishop from A4 to C6, and our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Slug brings the bishop to D5.
With a steady hand, our hero brings the rook to B1, and right after that slug's bishop advances from D5 to C6. our hero advances the bishop from A3 to D6; then slug sets the bishop on D7, watching every square.
Without hurry or fear, our hero places the pawn on B7. Slug's bishop falls on F5 and tears the pawn from our hero.
our hero's knight takes G7, leaving H5 behind. Slug answers by moving the bishop from F5 to C2. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Slug brings the bishop to D1. our hero captures the enemy bishop: the king leaps from E1 to D1.
Slug's king advances from G5 to H6. our hero gives check with the knight on F5.
Slug sets the king on G6, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Slug pushes the king to G5.
Check: our hero tightens the net by bringing the pawn to F4.
Slug answers by moving the king from G5 to G6, and our hero slides the bishop across the board, from D6 to E7. With dungeon cunning, Slug brings the king to H7.
Mate. our hero's queen on G7 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 46% of the games on this floor.