Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on D5.
Slug falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
A cruel blow: Slug's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on B2.
From the dark, Slug pushes the bishop to B7, and our hero's pawn takes E4, leaving E2 behind. Slug answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Slug brings the bishop to D5. With a steady hand, our hero brings the king to D2; then slug's pawn advances from F7 to F5.
our hero claims the enemy bishop by landing on D5.
Slug sets the pawn on G3, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to B4, while our hero's bishop takes F6, leaving B2 behind.
Slug answers by moving the king from F8 to F7, and our hero slides the bishop across the board, from F6 to D8. With dungeon cunning, Slug brings the king to E8.
our hero claims the enemy pawn by landing on B6.
Slug's king advances from E8 to E7. our hero advances the pawn from H4 to H5; then slug sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to C4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Slug answers by moving the king from D7 to E8, while our hero slides the king across the board, from E2 to F3. With dungeon cunning, Slug brings the pawn to G2.
our hero captures the enemy pawn: the king leaps from F3 to G2.
Slug's king advances from E8 to F7. our hero advances the bishop from B6 to A5, and right after that slug sets the king on G8, watching every square.
our hero captures the enemy pawn: the bishop leaps from A5 to B4.
From the dark, Slug pushes the king to H7, while our hero's king takes H3, leaving G2 behind. Slug answers by moving the king from H7 to G8, and our hero slides the king across the board, from H3 to H4.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to G5, and right after that slug's king advances from F7 to F8.
our hero captures the enemy pawn: the king leaps from G5 to F5.
Slug sets the king on E8, watching every square, while without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to F8.
our hero captures the enemy pawn: the king leaps from E6 to D6.
Slug answers by moving the king from F8 to E8, while our hero slides the king across the board, from D6 to C6. With dungeon cunning, Slug brings the king to D8.
With a steady hand, our hero brings the pawn to H7; then slug's king advances from D8 to E8. our hero's pawn crowns on H8 and becomes a queen.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to G6, while our hero's bishop takes H6, leaving F8 behind.
Slug answers by moving the king from G6 to F5. From F8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to G6. Check: our hero tightens the net by bringing the queen to G7.
Slug's king advances from G6 to F5. our hero advances the pawn from D5 to D6; then slug sets the king on E6, watching every square.
From D7, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to F6. Check: our hero tightens the net by bringing the queen to E7.
Slug answers by moving the king from F6 to G6, while our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Slug brings the king to H5.
With a steady hand, our hero brings the pawn to D7; then slug's king advances from H5 to G4. our hero's pawn crowns on D8 and becomes a queen.
Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the king to G4, while our hero's king takes D5, leaving C6 behind.
Slug answers by moving the king from G4 to H3, and our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Slug brings the king to G2.
With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from G2 to H2. our hero advances the pawn from C6 to C7; then slug sets the king on H1, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Slug pushes the king to G1. our hero gives check with the queen on E1.
Slug answers by moving the king from G1 to G2. From G8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to F3. our hero delivers the final mate from H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 48 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1565 finished games (623 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.