Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's king lands on D5 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero advances the king from E1 to E2; then slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Slug pushes the pawn to B2, and our hero's king takes F4, leaving E3 behind. On B1, Slug promotes and gains a reinforcing bishop.
our hero slides the king across the board, from F4 to F5. Slug's pawn reaches E3 and threatens our hero's king.
With a steady hand, our hero brings the king to G5; then slug's pawn advances from B4 to B3. our hero advances the king from G5 to H6, and right after that slug sets the bishop on H7, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Slug pushes the king to E7, while our hero's king takes H8, leaving G7 behind.
Slug answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from H8 to G7. With dungeon cunning, Slug brings the bishop to E4.
With a steady hand, our hero brings the king to H6. Slug's knight reaches G8 and threatens our hero's king.
our hero advances the king from H6 to G5; then slug sets the bishop on C6, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the pawn to E2, and our hero's king takes G4, leaving F5 behind. Slug's knight reaches F6 and threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the bishop to F3. our hero captures the enemy bishop: the king leaps from G3 to F3.
Slug's pawn advances from B3 to B2. our hero claims the enemy pawn by landing on E2.
On B1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to E6, while our hero's king takes F4, leaving E3 behind.
Slug answers by moving the queen from B1 to G6, and our hero slides the king across the board, from F4 to E3. With dungeon cunning, Slug brings the king to F5.
With a steady hand, our hero brings the king to D3, and right after that slug's knight advances from F6 to D5. our hero advances the king from D3 to C4.
Slug gives check with the queen on G4.
Without hurry or fear, our hero places the king on B5. Slug's queen reaches E2 and threatens our hero's king.
our hero's king takes C6, leaving B5 behind. Slug answers by moving the queen from E2 to F1. our hero claims the enemy pawn by landing on D6.
With dungeon cunning, Slug brings the bishop to H8. our hero captures the enemy knight: the king leaps from D6 to D5.
Slug's queen advances from F1 to B1. our hero advances the king from D5 to C6. Check from Slug: the queen plants itself on E4.
our hero captures the enemy pawn: the king leaps from C6 to B6.
From the dark, Slug pushes the pawn to F6. our hero claims the enemy pawn by landing on C5.
Slug answers by moving the queen from E4 to G2, and our hero slides the king across the board, from C5 to D6. Check from Slug: the queen plants itself on D5.
our hero claims the enemy queen by landing on D5.
Slug's king advances from F5 to G5. our hero advances the king from D5 to E6; then slug sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Slug pushes the king to G4, and our hero's king takes G8, leaving F7 behind.
Slug answers by moving the pawn from F6 to F5. our hero claims the enemy bishop by landing on H8.
With dungeon cunning, Slug brings the king to G5. With a steady hand, our hero brings the king to G7; then slug's king advances from G5 to H5.
our hero advances the king from G7 to F6, and right after that slug sets the pawn on F4, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Slug pushes the pawn to F3, while our hero's king takes F4, leaving F5 behind. Slug answers by moving the king from H5 to H4.
our hero captures the enemy pawn: the king leaps from F4 to F3.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 34 s
- Moves
- 77
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 24 / 0
- First capture
- move 13
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.