Battle chronicle

The duel begins: our hero against Slug on floor 2.

A cruel blow: Slug's pawn captures our hero's rook on E5.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

With a steady hand, our hero brings the king to E2; then slug's pawn advances from B5 to B4. our hero advances the rook from A1 to A6, and right after that slug sets the knight on D5, watching every square.

From A8, our hero's rook forces Slug to defend.

From the dark, Slug pushes the king to D7, while our hero's rook takes F8, leaving A8 behind. Slug answers by moving the pawn from C5 to C4.

our hero captures the pawn on F7 and leaves Slug in check.

With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the rook to F5, and right after that slug's bishop advances from C3 to E5.

our hero captures the bishop on E5 and leaves Slug in check.

A cruel blow: Slug's pawn captures our hero's rook on E5.

Without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the king to F8. our hero captures the enemy pawn: the bishop leaps from B2 to E5.

Slug answers by moving the king from F8 to E8, while our hero slides the bishop across the board, from E5 to C7. With dungeon cunning, Slug brings the pawn to G3.

our hero captures the enemy pawn: the bishop leaps from C7 to B6.

Slug's pawn advances from C4 to C3. our hero advances the bishop from B6 to A5, and right after that slug sets the king on F8, watching every square.

our hero captures the pawn on B4 and leaves Slug in check.

From the dark, Slug pushes the king to E8. our hero claims the enemy pawn by landing on C3.

After toppling the bishop on C3, Slug threatens our hero's king.

our hero slides the king across the board, from E2 to E3. Slug gives check with the knight on D5.

our hero claims the enemy pawn by landing on E4.

Slug's pawn advances from G3 to G2. our hero captures the enemy knight: the king leaps from E4 to D5.

Slug sets the king on D8, watching every square, while without hurry or fear, our hero places the king on C4. On G1, Slug promotes and gains a reinforcing rook.

our hero captures the enemy pawn: the king leaps from C4 to B3.

Slug answers by moving the king from D8 to E7, while our hero slides the king across the board, from B3 to C3. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the king to D3; then slug's rook advances from G1 to B1. our hero advances the king from D3 to C2, and right after that slug sets the rook on B5, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the rook to B7, while our hero's king takes C4, leaving C3 behind.

Slug answers by moving the rook from B7 to B8, and our hero slides the king across the board, from C4 to C5. With dungeon cunning, Slug brings the rook to D8.

With a steady hand, our hero brings the king to C6, and right after that slug's rook advances from D8 to D5. our hero captures the enemy rook: the king leaps from C6 to D5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 15 s
Moves
53
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
18 / 8
First capture
move 4

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 39% of the games on this floor.

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