Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From D2 to C3, our hero's pawn swallows Slug's bishop.

Slug answers by moving the pawn from C5 to C4; then our hero slides the king across the board, from E1 to D2. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to C1, and slug's pawn advances from E4 to E3. our hero advances the king from C1 to D1, while slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to G3.

A clean strike: our hero's king topples the pawn on E3.

Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the king across the board, from E3 to E2. Slug moves the pawn from B4 to C3 and topples our hero's pawn.

With a steady hand, our hero brings the king to D1, while slug's knight advances from F6 to D7. our hero advances the king from D1 to C1, and slug sets the knight on C5, watching every square.

Without hurry or fear, our hero places the king on B1. From the dark, Slug pushes the pawn to D4, and right after that our hero's king takes A1, leaving B1 behind.

Slug answers by moving the pawn from F7 to F5; then our hero slides the king across the board, from A1 to B1. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the king to C1. Slug gives check with the knight on D3.

our hero advances the king from C1 to D1, while slug sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Slug pushes the king to F6; then our hero's king takes F3, leaving E2 behind. Slug answers by moving the knight from D3 to C1.

From F3 to G3, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the king to F4, while slug's king advances from F6 to G7.

From F4 to F5, our hero's king swallows Slug's pawn.

Slug sets the knight on E2, watching every square; then without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the knight to C1.

From E5 to D4, our hero's king swallows Slug's pawn.

Check from Slug: the knight plants itself on E2.

our hero slides the king across the board, from D4 to C5, while with dungeon cunning, Slug brings the king to G6. From C5 to B5, our hero's king swallows Slug's pawn.

Slug's king advances from G6 to F6. A clean strike: our hero's king topples the pawn on C4.

Slug sets the knight on F4, watching every square. From C4 to C3, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the king to E6. A clean strike: our hero's king topples the pawn on B3.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
42 s
Moves
51
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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