Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on C7.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D8, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to E5.
our hero claims the enemy pawn by landing on C4.
Rat's knight advances from D7 to B6. our hero advances the pawn from C4 to C5; then rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero slides the pawn across the board, from H2 to H4, and right after that with dungeon cunning, Rat brings the knight to D7. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's king advances from E7 to E6. our hero advances the pawn from G5 to G6, and right after that rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from F7 to E7. our hero captures the enemy knight: the queen leaps from G8 to B8.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the queen to G8, and right after that rat's king advances from E7 to D7.
our hero advances the queen from G8 to F8; then rat sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on A8.
From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the queen leaps from A8 to A5.
Rat answers by moving the king from D7 to C8. our hero captures the pawn on C7 and leaves Rat in check.
Rat's king falls on C7 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's pawn advances from E4 to E3. our hero advances the king from E1 to F1, and right after that rat sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to D5, while our hero's king takes H1, leaving G1 behind.
Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to C4.
With a steady hand, our hero brings the pawn to A3, and right after that rat's king advances from C4 to B3. our hero advances the pawn from C3 to C4; then rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the king to B2, and our hero's king takes H3, leaving H2 behind.
Rat answers by moving the king from B2 to B1, while our hero slides the king across the board, from H3 to H4. With dungeon cunning, Rat brings the king to C2.
With a steady hand, our hero brings the king to H5; then rat's king advances from C2 to B3. our hero advances the king from H5 to H6, and right after that rat sets the king on A2, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to A1, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from A1 to B2, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B1.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from B1 to A2. our hero advances the queen from G8 to C8.
A cruel blow: Rat's king captures our hero's pawn on A3.
our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to B3. our hero captures the pawn on E3 and leaves Rat in check.
Rat answers by moving the king from B3 to C2. From B3, our hero's queen forces Rat to defend.
Rat's king falls on B3 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from B3 to C3. our hero advances the pawn from C5 to C6, and right after that rat sets the king on B2, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to C2. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from C2 to B1. our hero gives check with the queen on B8.
With dungeon cunning, Rat brings the king to C1. From C8, our hero's queen forces Rat to defend.
Rat's king advances from C1 to B1. Check: our hero tightens the net by bringing the queen to B8.
Rat sets the king on A2, watching every square, while without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to B1, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from B1 to B2, while our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to A2.
With a steady hand, our hero brings the queen to B8; then rat's king advances from A2 to A3. Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 26 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 20
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.