Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat advances its king to F4 and claims our queen.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to E5, while our hero's pawn takes C3, leaving C2 behind.
Rat gives check with the knight on D3.
our hero slides the king across the board, from E1 to E2. Rat's knight reaches C1 and threatens our hero's king.
With a steady hand, our hero brings the king to D1, and right after that rat's knight advances from C1 to D3. our hero advances the king from D1 to C2; then rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on B3. Rat's knight falls on F2 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the king to B3. Rat's pawn reaches A4 and threatens our hero's king.
our hero claims the enemy pawn by landing on A4.
Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from A4 to A3.
From the dark, Rat pushes the king to D6, while our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the knight from F2 to D3.
our hero captures the enemy pawn: the pawn leaps from D5 to E6.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to E7. Rat's king falls on E7 and tears the pawn from our hero.
our hero advances the king from A3 to B4; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on C5.
Check from Rat: the knight plants itself on D3.
our hero's king takes D4, leaving C5 behind. Rat answers by moving the knight from D3 to F4, while our hero slides the pawn across the board, from E4 to E5.
Rat's pawn reaches C5 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D4 to C5.
A cruel blow: Rat's knight captures our hero's pawn on G2.
our hero advances the king from C5 to D5. Rat gives check with the knight on F4.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the knight to H5, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from E4 to D5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from E8 to F7. our hero gives check with the pawn on E6.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the pawn to G2, and our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from F8 to E7, while our hero slides the king across the board, from E5 to D5. On G1, Rat promotes and gains a reinforcing bishop.
With a steady hand, our hero brings the pawn to A4. Rat gives check with the knight on F4.
our hero advances the king from D5 to E5, and right after that rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the knight to G3, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the knight from G3 to F5, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the bishop to B6. our hero's pawn crowns on A8 and becomes a queen.
Rat's bishop advances from B6 to F2. our hero advances the queen from A8 to C8.
Rat gives check with the bishop on D4.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to F6. our hero captures the enemy pawn: the queen leaps from C8 to C7.
Rat answers by moving the bishop from D4 to F2. From E5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to F4.
A cruel blow: Rat's king captures our hero's queen on F4.
our hero advances the pawn from C6 to C7. Check from Rat: the knight plants itself on E3.
Without hurry or fear, our hero places the king on D6. Rat gives check with the knight on F5.
our hero's king takes D7, leaving D6 behind. Rat answers by moving the king from F4 to E5. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E7. Rat's knight falls on E7 and tears the pawn from our hero.
our hero captures the enemy knight: the king leaps from D7 to E7.
Rat sets the bishop on B6, watching every square. our hero gives check with the queen on E6.
From the dark, Rat pushes the king to F4. our hero captures the enemy bishop: the queen leaps from E6 to B6.
Rat answers by moving the pawn from G5 to G4. Check: our hero tightens the net by bringing the queen to F2.
With dungeon cunning, Rat brings the king to E5. our hero gives check with the queen on F6.
Rat's king advances from E5 to E4. our hero advances the queen from F6 to G5, and right after that rat sets the king on D3, watching every square.
our hero captures the enemy pawn: the queen leaps from G5 to G4.
From the dark, Rat pushes the king to D2, while our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from D2 to C3, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to D2. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from D2 to E1.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D2, watching every square, while without hurry or fear, our hero places the queen on A8. From the dark, Rat pushes the king to C3.
Check: our hero tightens the net by bringing the queen to A3.
Rat answers by moving the king from C3 to D2. our hero gives check with the queen on G2.
With dungeon cunning, Rat brings the king to E1. Mate. our hero's queen on A1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 21 s
- Moves
- 117
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 13 / 13
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (117 moves) lasted longer than 88% of the games on this floor.