Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on D4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat answers by moving the knight from C6 to B8, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E8 to F8. our hero advances the pawn from H2 to H4; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D8, and our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the knight from B8 to C6, while our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the knight to A7.
With a steady hand, our hero brings the pawn to F5; then rat's knight advances from A7 to C6. our hero claims the enemy pawn by landing on G6.
Rat sets the knight on D4, watching every square. our hero captures the enemy knight: the pawn leaps from C3 to D4.
From the dark, Rat pushes the pawn to C6, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C4 to C3.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
With dungeon cunning, Rat brings the king to C7. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from C7 to D6. our hero advances the pawn from C3 to C4; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to C7. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Rat answers by moving the king from C7 to D6. our hero claims the enemy pawn by landing on D7.
Rat's king falls on D7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from D7 to C7. our hero advances the pawn from H4 to H5, and right after that rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to A7, while our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from A7 to A6. our hero's pawn crowns on H8 and becomes a queen.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to E6, and right after that rat's king advances from A7 to B7.
our hero advances the queen from H8 to E8; then rat sets the king on A6, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to A7. our hero gives check with the queen on F7.
Rat answers by moving the king from A7 to B8. From B6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.