Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival knight on C2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to E5. our hero advances the pawn from F2 to F4, while rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to F6; then our hero's king takes F2, leaving E1 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat's knight reaches E4 and threatens our hero's king.
our hero advances the king from F2 to E3, and rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on D4.
Rat gives check with the pawn on E5.
From D4 to E5, our hero's king swallows Rat's pawn.
Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat captures the pawn on C4 and puts our hero in check.
With a steady hand, our hero brings the king to D4. Rat moves the knight from C4 to A3 and topples our hero's pawn.
our hero advances the king from D4 to C3, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat moves the knight from A3 to C2 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on C2.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the king across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to C4, while rat's king advances from E6 to F6. From C4 to C5, our hero's king swallows Rat's pawn.
Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to F6, and right after that our hero's king takes E4, leaving D4 behind.
Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to E5, and rat's pawn advances from C7 to C6. our hero advances the pawn from H4 to H5, while rat sets the pawn on G5, watching every square.
From F6, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G8; then our hero's king takes E6, leaving E5 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from F6 to F7.
With dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the pawn to H6, while rat's pawn advances from G5 to G4.
our hero advances the pawn from H6 to H7, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Rat pushes the pawn to C5. Promotion: on F8, our hero turns a pawn into a queen.
Rat moves the king from G7 to H7 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to F6, and rat's pawn advances from C5 to C4.
Mate. our hero's queen on G6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 30 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 5
- Material captured (hero / opponent)
- 8 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.