Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on C3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to C4, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B6.

our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C5; then rat's king advances from D7 to D8.

our hero advances the pawn from F2 to F3, and right after that rat sets the knight on A4, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

From the dark, Rat pushes the king to E8, while our hero's king takes D1, leaving E1 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from H2 to H4.

A cruel blow: Rat's knight captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from C5 to E4. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat's knight reaches C3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. Check from Rat: the knight plants itself on E4.

our hero's king takes E3, leaving D2 behind. Rat answers by moving the knight from E4 to C3, while our hero slides the pawn across the board, from G6 to G7.

Rat's knight reaches D5 and threatens our hero's king.

With a steady hand, our hero brings the king to D3; then rat's knight advances from D5 to C3. our hero claims the enemy knight by landing on C3.

Rat sets the king on F7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to F6. our hero gives check with the queen on F8.

Rat answers by moving the king from F6 to G6, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to E4.

Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G6 to H5. our hero gives check with the queen on H8.

Rat sets the king on G4, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to F4, and our hero's queen takes E8, leaving H8 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E3.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from E3 to F2. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on G1, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G2, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from G2 to H1, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G2.

With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from E4 to E3. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on H1, watching every square, while without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the pawn to C4.

And it is checkmate: our hero ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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