Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to B6. From F3 to G4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to C8.

With a steady hand, our hero brings the pawn to H5, and rat's knight advances from C8 to D6. A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E6.

A clean strike: our hero's pawn topples the knight on C4.

Rat answers by moving the king from F8 to E7. From H5 to G6, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to G7, while rat's king advances from D6 to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D6, and right after that our hero's queen takes F7, leaving G8 behind.

Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to E4.

With a steady hand, our hero brings the pawn to G7, and rat's pawn advances from E4 to E3. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to D4.

From G4, our hero's queen forces Rat to defend.

Rat answers by moving the king from D4 to E5. Check: our hero tightens the net by bringing the queen to F5.

With dungeon cunning, Rat brings the king to D6. our hero gives check with the queen on G6.

Rat's king advances from D6 to E7. From F7, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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