Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on E8.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on E6, watching every square, and without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F7, while our hero's pawn takes F3, leaving F2 behind.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from G7 to F6.
our hero advances the pawn from C2 to C3; then rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from F6 to G7, while our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to H5; then rat's king advances from G7 to H7.
our hero advances the pawn from F4 to F5, and right after that rat sets the king on G8, watching every square. our hero captures the enemy pawn: the pawn leaps from H5 to G6.
From the dark, Rat pushes the knight to H7. our hero captures the knight on H7 and leaves Rat in check.
Rat answers by moving the king from G8 to F7. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's pawn captures our hero's pawn on F5.
our hero claims the enemy pawn by landing on F5.
Rat's pawn advances from C6 to C5. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat sets the king on E7, watching every square. our hero gives check with the pawn on F6.
From the dark, Rat pushes the king to D7. From E8, our hero's queen forces Rat to defend.
A cruel blow: Rat's king captures our hero's queen on E8.
our hero slides the pawn across the board, from C5 to C6, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F7; then rat's king advances from D8 to C8.
Mate. our hero's queen on F8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 6 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 20% of the games on this floor.