Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from D4 to E5 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the knight from D7 to F6, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to D4, while rat's king advances from F8 to E7. our hero advances the pawn from E2 to E3, and rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to E5. From D4 to E5, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to E8.

From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D7. our hero advances the pawn from G6 to G7, while rat sets the king on E8, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G7, while rat's king advances from E7 to D7.

our hero advances the queen from G8 to F8.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 16 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
6 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 13% of the games on this floor.

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