Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to C8 and claims our queen.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from B6 to C4.

our hero advances the pawn from D2 to D4. Rat's pawn falls on D4 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C5, while our hero's bishop takes H6, leaving C1 behind.

Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to C4. Rat's knight falls on C4 and tears the pawn from our hero.

our hero advances the bishop from H6 to F8; then rat sets the knight on B2, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to C4. our hero captures the enemy pawn: the bishop leaps from C5 to D4.

A cruel blow: Rat's pawn captures our hero's bishop on D4.

our hero slides the pawn across the board, from E4 to E5, and right after that with dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the pawn to E6.

Rat's king advances from D7 to E7. our hero advances the pawn from A2 to A3, and right after that rat sets the king on F8, watching every square.

From E7, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on E7.

our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from D4 to D3, and our hero slides the pawn across the board, from F4 to F5.

Check from Rat: the pawn plants itself on D2.

With a steady hand, our hero brings the king to D1, and right after that rat's knight advances from C4 to E5. our hero captures the enemy pawn: the pawn leaps from F5 to G6.

Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on D2.

Rat's knight falls on G6 and tears the pawn from our hero.

our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from F8 to G7, while our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to C4; then rat's pawn advances from C7 to C5.

our hero claims the enemy pawn by landing on C5.

Rat's knight falls on H4 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the knight to F5. our hero claims the enemy pawn by landing on A5.

Rat's knight falls on G3 and tears the pawn from our hero.

our hero slides the king across the board, from A5 to B6; then with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G7 to F8.

our hero advances the pawn from A5 to A6; then rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the pawn to G3. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F8 to G7, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to H6.

With a steady hand, our hero brings the pawn to A5; then rat's king advances from G7 to F7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D7. From C8, our hero's queen forces Rat to defend.

Rat's king falls on C8 and tears the queen from our hero.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to C5, and right after that rat's king advances from D7 to C7.

From A7, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the pawn to G2.

And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 23 s
Moves
79
How it ended
checkmate
Captures (hero / opponent)
7 / 8
Material captured (hero / opponent)
7 / 18
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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