Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from F3 to E3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F7 to E8. our hero advances the pawn from A2 to A3; then rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to D8, and our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the knight from C6 to E5, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to E3; then rat's knight advances from D7 to F6. our hero advances the pawn from G2 to G3, and right after that rat sets the knight on H5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to G7, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from D8 to D7, and our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the king to G3. Rat gives check with the knight on F5.

our hero advances the king from G3 to G4; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on H3.

From the dark, Rat pushes the king to D6, and our hero's king takes G4, leaving H3 behind. After toppling the pawn on E3, Rat threatens our hero's king.

our hero slides the king across the board, from G4 to F3, and right after that with dungeon cunning, Rat brings the pawn to E6. our hero captures the enemy knight: the king leaps from F3 to E3.

Rat's pawn advances from E6 to E5. our hero captures the pawn on E5 and leaves Rat in check.

Rat sets the king on E7, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C6, while our hero's king takes F4, leaving E3 behind.

Rat's king falls on E6 and tears the pawn from our hero.

our hero slides the king across the board, from F4 to E3; then with dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to F3, and right after that rat's pawn advances from D5 to D4.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to E5, and our hero's king takes G4, leaving G3 behind.

Rat answers by moving the king from E5 to D5, while our hero slides the king across the board, from G4 to F4. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to E4; then rat's king advances from D6 to E7. our hero claims the enemy pawn by landing on D4.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to F5.

our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from F5 to F4, and our hero slides the king across the board, from C6 to D5. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to D6, and right after that rat's king advances from F5 to F4. our hero advances the king from D6 to E6; then rat sets the king on F3, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to F4. our hero captures the enemy pawn: the king leaps from F6 to G6.

Rat answers by moving the king from F4 to E5, while our hero slides the king across the board, from G6 to F7. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to E8; then rat's king advances from D6 to D5. our hero advances the pawn from G5 to G6, and right after that rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D5. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from D5 to D6. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to E7, and right after that rat's king advances from C7 to B6.

Check: our hero tightens the net by bringing the queen to B8.

Rat sets the king on C6, watching every square, while without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D5.

From B5, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on D4.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to E6; then rat's king advances from E3 to E2.

our hero advances the king from E6 to E5, and right after that rat sets the king on E3, watching every square. Without hurry or fear, our hero places the queen on D5.

From the dark, Rat pushes the king to E2, while our hero's king takes E4, leaving E5 behind. Rat answers by moving the king from E2 to F1.

From D1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from G2 to F2.

our hero gives check with the queen on D2.

Rat sets the king on F1, watching every square, while without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to G1, and our hero's king takes F3, leaving E3 behind.

Rat answers by moving the king from G1 to H1. our hero gives check with the queen on E1.

With dungeon cunning, Rat brings the king to H2. From F2, our hero's queen forces Rat to defend.

Rat's king advances from H2 to H3. Check: our hero tightens the net by bringing the queen to F1.

Rat's king falls on H4 and tears the pawn from our hero.

our hero gives check with the queen on H1.

From the dark, Rat pushes the king to G5, while our hero's king takes E4, leaving F3 behind. Rat answers by moving the king from G5 to G6, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from F7 to E7.

our hero advances the pawn from A6 to A7; then rat sets the king on D8, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to C7. our hero gives check with the queen on C1.

Rat answers by moving the king from C7 to D7. From B7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E6. Check: our hero tightens the net by bringing the queen to C4.

Rat's king advances from E6 to F6. our hero advances the pawn from A3 to A4, and right after that rat sets the king on G5, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H6, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from H6 to G5, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F6.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from F6 to G6. Check: our hero tightens the net by bringing the queen to G8.

Rat sets the king on F6, watching every square. our hero gives check with the queen on C6.

From the dark, Rat pushes the king to E7, and our hero's queen takes A6, leaving C4 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 8 s
Moves
151
How it ended
stalemate
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (151 moves) lasted longer than 96% of the games on this floor.

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