Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on C5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G7, while our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from G7 to F8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to E6, and right after that rat's pawn advances from D7 to D6. our hero advances the king from E1 to D2; then rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the pawn to G5, and our hero's king takes C4, leaving C3 behind.
Rat answers by moving the king from D8 to C8, while our hero slides the king across the board, from C4 to B3. Rat's pawn reaches C4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from B3 to C4.
Check from Rat: the pawn plants itself on D5.
our hero advances the king from C4 to B3, and right after that rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the pawn to C5, while our hero's king takes C3, leaving B3 behind. Rat answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's pawn advances from C7 to C6. our hero advances the king from D3 to E3; then rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on G4. Rat gives check with the pawn on D4.
our hero's king takes D2, leaving E3 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the pawn to D3. With a steady hand, our hero brings the king to C3; then rat's king advances from C7 to D8.
our hero claims the enemy pawn by landing on C4.
Rat sets the pawn on C5, watching every square. our hero captures the enemy pawn: the king leaps from C4 to C5.
From the dark, Rat pushes the king to C8, while our hero's king takes C4, leaving C5 behind. Rat answers by moving the king from C8 to B7.
our hero captures the enemy pawn: the king leaps from C4 to D3.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the king to C4, and right after that rat's king advances from B6 to C7.
our hero advances the pawn from G5 to G6; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to E8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 6 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.