Battle chronicle
The duel begins: our hero against Spider on floor 3.
Spider moves its king from F7 to G8 and topples our hero's knight!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to D5, and our hero's bishop takes C5, leaving E3 behind.
Spider answers by moving the knight from E4 to F6, while our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Spider brings the pawn to E4.
our hero captures the enemy pawn: the pawn leaps from F3 to E4.
Spider's knight advances from D5 to B6. our hero advances the pawn from E4 to E5, and right after that spider sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Spider pushes the knight to C4, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the knight from F6 to G8. our hero gives check with the knight on F7.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to E2, and right after that spider's king advances from C8 to B8.
our hero advances the bishop from C5 to B4; then spider sets the king on C8, watching every square. our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the knight to D6, and our hero's knight takes H8, leaving F7 behind. Spider answers by moving the pawn from A4 to A3.
our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Spider brings the knight to B5. With a steady hand, our hero brings the king to D2; then spider's king advances from C8 to D8.
our hero advances the king from D2 to C2, and right after that spider sets the king on C8, watching every square. Without hurry or fear, our hero places the king on B3.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
From the dark, Spider pushes the king to D8. our hero's king takes B4, leaving B3 behind, and spider answers by moving the knight from B5 to D6.
our hero slides the bishop across the board, from C3 to D4. With dungeon cunning, Spider brings the knight to E4, and right after that with a steady hand, our hero brings the knight to E5.
Spider's knight advances from G8 to H6; then our hero advances the bishop from D4 to E3. Spider sets the knight on G8, watching every square.
From C6, our hero's knight forces Spider to defend.
From the dark, Spider pushes the king to E8. our hero's king takes A5, leaving B4 behind, while spider answers by moving the knight from G8 to H6.
our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Spider brings the knight to D2. our hero captures the enemy knight: the bishop leaps from E3 to D2.
Spider's knight advances from H6 to F7. our hero captures the knight on F7 and leaves Spider in check.
Spider's king falls on F7 and tears the pawn from our hero.
Without hurry or fear, our hero places the bishop on F4, while from the dark, Spider pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.
Spider answers by moving the king from F7 to E6. our hero captures the enemy pawn: the bishop leaps from E5 to C7.
With dungeon cunning, Spider brings the king to F7. our hero gives check with the knight on D8.
Spider's king advances from F7 to E8; then our hero advances the knight from D8 to E6. Spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on F4, and from the dark, Spider pushes the king to G7. our hero gives check with the bishop on E5.
Spider answers by moving the king from G7 to G8, and right after that our hero slides the knight across the board, from F4 to G6. With dungeon cunning, Spider brings the king to H7; then with a steady hand, our hero brings the knight to E7.
Spider's king advances from H7 to H6. our hero gives check with the bishop on F4.
Spider sets the king on G7, watching every square. Without hurry or fear, our hero places the king on B7, while from the dark, Spider pushes the king to F6.
Check: our hero tightens the net by bringing the knight to D5.
Spider answers by moving the king from F6 to F7; then our hero slides the king across the board, from B7 to C6. With dungeon cunning, Spider brings the king to G6, and right after that with a steady hand, our hero brings the king to D6.
Spider's king advances from G6 to F7; then our hero advances the bishop from F4 to E5. Spider sets the king on G8, watching every square.
our hero gives check with the knight on E7.
From the dark, Spider pushes the king to F8. our hero's bishop takes F6, leaving E5 behind, while spider answers by moving the king from F8 to E8.
our hero slides the king across the board, from D6 to C7. With dungeon cunning, Spider brings the king to F8.
our hero gives check with the knight on G6.
Spider's king advances from F8 to G8. From E7, our hero's knight forces Spider to defend.
Spider sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D8, while from the dark, Spider pushes the king to F7.
our hero's bishop takes G5, leaving F6 behind, and spider answers by moving the king from F7 to F8. From H6, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the king to F7, and right after that with a steady hand, our hero brings the king to D7. Spider's king advances from F7 to F6; then our hero advances the king from D7 to D6.
Spider sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on G8. Spider's king falls on G8 and tears the knight from our hero.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 46 s
- Moves
- 104
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 4
- First capture
- move 0
- Skills used
- 1
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (104 moves) lasted longer than 93% of the games on this floor.