Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the king leaps from E7 to F8 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero advances the king from E1 to E2. Spider gives check with the knight on G3.

A clean strike: our hero's king topples the pawn on E3.

From the dark, Spider pushes the knight to H5, and right after that our hero's king takes D3, leaving E3 behind. Spider answers by moving the pawn from C3 to C2.

A clean strike: our hero's king topples the pawn on C2.

With dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the king to D3, and spider's pawn advances from C7 to C6.

our hero advances the king from D3 to E4, while spider sets the knight on C7, watching every square. From E4 to E5, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the knight to G7; then our hero's king takes F4, leaving E5 behind. Spider's knight reaches E6 and threatens our hero's king.

our hero slides the king across the board, from F4 to E5, and with dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to E4, while spider's pawn advances from A4 to A3.

our hero advances the king from E4 to D3, and spider sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the knight to F8, and right after that our hero's king takes B3, leaving C3 behind. Spider answers by moving the pawn from A6 to A5.

A clean strike: our hero's king topples the pawn on A3.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the king to A4, and spider's king advances from F7 to G7.

A clean strike: our hero's king topples the pawn on A5.

Spider sets the knight on D4, watching every square, and right after that without hurry or fear, our hero places the king on B6. From the dark, Spider pushes the knight to B5.

A clean strike: our hero's king topples the knight on B5.

Spider answers by moving the pawn from E7 to E6. From B5 to C5, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to H8. With a steady hand, our hero brings the king to D6, while spider's king advances from H8 to H7.

our hero advances the king from D6 to E7, and spider sets the pawn on E5, watching every square. A clean strike: our hero's king topples the knight on F8.

From the dark, Spider pushes the pawn to G5, and right after that our hero's king takes F7, leaving F8 behind. Spider answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from F7 to F6.

With dungeon cunning, Spider brings the king to H6. With a steady hand, our hero brings the king to F5, and spider's king advances from H6 to H5.

A clean strike: our hero's king topples the pawn on E4.

Spider sets the pawn on G4, watching every square, and right after that without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to H4; then our hero's king takes F2, leaving E3 behind.

Spider gives check with the pawn on G3.

our hero slides the king across the board, from F2 to G2, and with dungeon cunning, Spider brings the king to G5. A clean strike: our hero's king topples the pawn on G3.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
59
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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