Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from F3 to E4 and captures the enemy queen.
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
our hero's king takes E2, leaving E1 behind. Spider gives check with the knight on G3.
From E2 to E3, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the king to F3, while spider's knight advances from F6 to E4.
our hero advances the king from F3 to E3. Spider gives check with the knight on F1.
A clean strike: our hero's king topples the knight on E4.
From the dark, Spider pushes the king to E8. From E4 to E5, our hero's king swallows Spider's pawn.
Spider answers by moving the pawn from C3 to C2; then our hero slides the king across the board, from E5 to D4. Spider's pawn crowns on C1 and a hostile queen is born.
With a steady hand, our hero brings the king to D3, and spider's king advances from E8 to F8. our hero advances the king from D3 to E2.
Check from Spider: the knight plants itself on G3.
Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the queen to C4.
A clean strike: our hero's king topples the knight on G3.
Spider answers by moving the queen from C4 to D4, and right after that our hero slides the king across the board, from G3 to F3. Check from Spider: the queen plants itself on E4.
A clean strike: our hero's king topples the queen on E4.
Spider's pawn advances from C7 to C6. our hero advances the king from E4 to D4, and spider sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the king to E8, and right after that our hero's king takes B3, leaving C3 behind.
Spider answers by moving the pawn from E7 to E5. A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to B4, and spider's king advances from D8 to C7.
our hero advances the king from B4 to C4, while spider sets the king on B8, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Spider pushes the king to B7; then our hero's king takes C4, leaving C5 behind. Spider answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from C4 to D3.
Spider gives check with the pawn on E4.
A clean strike: our hero's king topples the pawn on E4.
Spider's king advances from B7 to C7. our hero advances the king from E4 to D4, and spider sets the king on D7, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the pawn to A5, and right after that our hero's king takes B6, leaving C5 behind.
Spider answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from B6 to A5. With dungeon cunning, Spider brings the king to D6.
From A5 to A4, our hero's king swallows Spider's pawn.
Spider's king advances from D6 to C5. our hero advances the king from A4 to A5, while spider sets the pawn on G4, watching every square.
Without hurry or fear, our hero places the king on A4. From the dark, Spider pushes the king to C4; then our hero's king takes A3, leaving A4 behind.
Spider answers by moving the king from C4 to C5, and right after that our hero slides the king across the board, from A3 to B3. With dungeon cunning, Spider brings the king to D4.
With a steady hand, our hero brings the king to C2, while spider's king advances from D4 to E5. our hero advances the king from C2 to D3, and spider sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Spider pushes the king to F6, and right after that our hero's king takes F4, leaving E3 behind.
Spider answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on G4.
With dungeon cunning, Spider brings the pawn to C3. With a steady hand, our hero brings the king to F3, and spider's king advances from F6 to F7.
our hero advances the king from F3 to E2, while spider sets the king on E7, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Spider pushes the king to E6. A clean strike: our hero's king topples the pawn on C3.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 81
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.