Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the king leaps from D3 to E2 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on E3.
Spider answers by moving the king from E8 to D7. From D2 to C3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to C5. With a steady hand, our hero brings the knight to F3, while spider's king advances from D7 to D6.
our hero advances the bishop from C1 to A3, and spider sets the knight on G4, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Spider pushes the pawn to E4. From H3 to G4, our hero's pawn swallows Spider's knight.
Spider moves the pawn from E4 to F3 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on F3.
With dungeon cunning, Spider brings the pawn to G5. With a steady hand, our hero brings the pawn to F4, and spider's king advances from D6 to D5.
A clean strike: our hero's pawn topples the pawn on G5.
Spider sets the king on C4, watching every square, and right after that without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to B3; then our hero's bishop takes C1, leaving A3 behind.
Spider answers by moving the knight from C5 to E6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Spider brings the pawn to A3.
A clean strike: our hero's bishop topples the pawn on A3.
Spider's knight advances from E6 to G5. From A3 to E7, our hero's bishop swallows Spider's pawn.
Spider's knight reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. From the dark, Spider pushes the knight to G3, and right after that our hero's pawn takes G7, leaving G6 behind.
Spider answers by moving the king from B3 to B2. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to A1. With a steady hand, our hero brings the bishop to F6, and spider's knight advances from G3 to E2.
A clean strike: our hero's king topples the knight on E2.
Spider sets the pawn on C6, watching every square. Check: our hero tightens the net by bringing the pawn to C4.
From the dark, Spider pushes the king to B1; then our hero's pawn takes C5, leaving C4 behind. Spider answers by moving the king from B1 to C2.
From C4, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to B1. Check: our hero tightens the net by bringing the queen to B4.
Spider's king advances from B1 to C2. our hero gives check with the queen on D2.
Spider sets the king on B1, watching every square. Mate. our hero's queen on B2 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 56 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 3
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 34% of the games on this floor.